I didn’t do too well with my plans of posting a monthly wrap-up, so I thought that maybe I’d try something a little more manageable; a wrap up of the year that was. 2018 was… More
Another of my articles for Gemr.com recently went live. This one looks at various anthropomorphic video game characters that tried to cash in on the success of Sonic the Hedgehog. Some were good, some were bad, but all are wroth noting. Of course, the article doesn’t cover all of them, that would be nigh impossible, but I tried to have a decent cross section of characters.
This one was a lot of fun to research and write. I do enjoy these lighter articles and I’ve a similar one coming up sometimes next month. Please do take a look and let me know what you think.
P.S. I’ve added a Writings page to the site which lists, funnily enough, the various writings of mine that have appeared on several websites. It’s not 100% complete yet as I’ve not added the stuff I did while running ChonicleChamber.com. Everything else is there though. You can access it via that site’s main menu.
I simply do not have words to describe how I feel at this moment so instead I’ll leave this link to a wonderful look back at The Man’s career from The Hollywood Reporter.
As you may have gathered if you’ve looked through the blog at all, I’m something of a retro game fan. I grew up playing the Sega Master System and Mega Drive and had a Dreamcast before Sega moved to being a third party developer. I even owned a Saturn and Game Gear in there somewhere.
Still being a big Sega fan I love being able to replay these games, but it can be a little hard or inconvenient to do so. The original hardware is tricky to get to work perfectly on modern TVs (remember, this tech is 30 odd years old) and original games can go for insane prices. While it can be easy enough to set up an emulator on a PC, a PC isn’t really something you can just whip out for a quick game of Dr. Robotnik’s Mean Bean Machine.
My third article for Gemr.com is up. This one looks at five characters/ franchises that deserve the have their own Pop Vinyl or Hard Candy figures from Funko. Hope you enjoy. 😀
My second article for collector website Gemr.com went live recently. This one was an absolute pleasure to write as it looks at the history of my personal favourite comics hero, The Phantom.
The article takes a bit of a different tact than most “history of…” articles thought in that it doesn’t just recount how the series came to be and where it is today, but rather the impact it had on the people who read it and how that in turn influenced their culture and the character himself!
Lots of research went in to this, so if you take a moment to read it (pleas do) I hope you enjoy it.
Since moving to the UK I’d not really had anywhere to play Magic: The Gathering. In Australia I would go at least once a week – but often twice a week – to my local game store to play with fellow geeks. Be it an official event such as Friday Night Magic or just casual games it was always a lot of fun and something I truly missed in coming to the UK.
However, since my wife and I moved from Oxford to Hampshire, I’ve been spoilt with the choice of two game shops right near me, both of which put on Magic events. Well, this week I attended my pick of the two’s FNM, which for reasons I can’t quite remember they hold on a Wednesday.
I thought I might try something with this post; start a monthly summary of everything collecting related that’s happened in the last month. I thought it’d be a good way to look back at what I’ve picked up, what I’ve written, read, played and experienced in the world of collecting. So, without further ado lets begin…
Continue reading “The Wrap Up – August, 2018”
For those who may not be aware, Shenmue is a game originally released for the Sega Dreamcast in 1999. An early example of an open world game, it was incredibly innovative for its time. Recently, Shenmue creator Yu Suzuki announced that the long awaited Shenmue III was finally being developed. To celebrate, the original two games have been re-released on modern consoles and PC.
I played Shenmue for the first time when it originally came out on the Dreamcast, but 14-year old me was never able to get past the early parts of the game’s closing act. Hopefully, with age and wisdom, the re-release would afford me the chance to finally see the game’s end.
As I mentioned in my previous post, I recently had published my first article for collector’s website Gemr.com, The History of Mighty Max. As a kind of follow-up to that article, I thought I’d write up a small article here about why I love Max so much and why it’s one of the toys that made me.
For roughly a year I’ve been cataloguing my collection at Gemr.com, a social network of sorts for collectors. Well, about a month ago I was given the opportunity to contribute to their blog and today that contribution has gone live!
It takes the form of an (I like to think exhaustive) article on the history of my favourite ever toy line, Mighty Max.
I’ve very humbled to be given the chance to put my writing out there on a (much) larger platform than this humble blog, so please take a moment to head on over and give the article a read!