My second article for collector website Gemr.com went live recently. This one was an absolute pleasure to write as it looks at the history of my personal favourite comics hero, The Phantom.
The article takes a bit of a different tact than most “history of…” articles thought in that it doesn’t just recount how the series came to be and where it is today, but rather the impact it had on the people who read it and how that in turn influenced their culture and the character himself!
Lots of research went in to this, so if you take a moment to read it (pleas do) I hope you enjoy it.
Read the full article on Gemr.com
Since moving to the UK I’d not really had anywhere to play Magic: The Gathering. In Australia I would go at least once a week – but often twice a week – to my local game store to play with fellow geeks. Be it an official event such as Friday Night Magic or just casual games it was always a lot of fun and something I truly missed in coming to the UK.
However, since my wife and I moved from Oxford to Hampshire, I’ve been spoilt with the choice of two game shops right near me, both of which put on Magic events. Well, this week I attended my pick of the two’s FNM, which for reasons I can’t quite remember they hold on a Wednesday.
Continue reading “Friday Night Magic (But on a Wednesday)”
I thought I might try something with this post; start a monthly summary of everything collecting related that’s happened in the last month. I thought it’d be a good way to look back at what I’ve picked up, what I’ve written, read, played and experienced in the world of collecting. So, without further ado lets begin…
Continue reading “The Wrap Up – August, 2018”
For those who may not be aware, Shenmue is a game originally released for the Sega Dreamcast in 1999. An early example of an open world game, it was incredibly innovative for its time. Recently, Shenmue creator Yu Suzuki announced that the long awaited Shenmue III was finally being developed. To celebrate, the original two games have been re-released on modern consoles and PC.
I played Shenmue for the first time when it originally came out on the Dreamcast, but 14-year old me was never able to get past the early parts of the game’s closing act. Hopefully, with age and wisdom, the re-release would afford me the chance to finally see the game’s end.
Continue reading “Finally, After 20 Odd Years, I’ve Completed Shenmue!”
As I mentioned in my previous post, I recently had published my first article for collector’s website Gemr.com, The History of Mighty Max. As a kind of follow-up to that article, I thought I’d write up a small article here about why I love Max so much and why it’s one of the toys that made me.
Continue reading “Mighty Max Article Follow Up”
For roughly a year I’ve been cataloguing my collection at Gemr.com, a social network of sorts for collectors. Well, about a month ago I was given the opportunity to contribute to their blog and today that contribution has gone live!
It takes the form of an (I like to think exhaustive) article on the history of my favourite ever toy line, Mighty Max.
I’ve very humbled to be given the chance to put my writing out there on a (much) larger platform than this humble blog, so please take a moment to head on over and give the article a read!
Sonic Mania was a huge success when it came out, and the recent release of Sonic Mania Plus has been just as successful. Indeed, the “main” Sonic game to have been released just after Mania, Sonic Forces, has been all but completely overshadowed by the reaction to Sonic Mania.
If you’re reading this you probably have a bit of an idea of the story behind Sonic Mania and its Plus expansion, but if you don’t check out the below video from DidYouKnowGaming.
So, Sonic Mania was made by fans. Hugely talented fans who had years of experience developing 2D Sonic games and were hired by SEGA, sure, but fans nonetheless. The irony that the “highest rated Sonic game in 25 years” – a line SEGA itself has been using in its promotion of the game – was made by fans has not been lost on the wider Sonic community.
Continue reading “What Could Sonic Mania’s Success Mean For Modern Sonic?”
Far from their humble beginnings in the 70’s, video games are now a huge, gigantic, megalithic industry. However, while everyone seems obsessed with frame rates and graphical power and mega-huge open worlds to explore, something I feel has been criminally ignored is video game music.
While it’s widely accepted how important music is to film, there doesn’t seem to be the same appreciation for music in video games. Despite this, developers spend a great deal of time, effort and money to ensure the music for their games is top notch. Music really helps built atmosphere in a game, just as it does in film and TV. Be it a horror, action, puzzle or platformer game, music is often the unsung hero.
Thus, I thought that for this entry of Collectorized I’d share a few of my favourite pieces of video game music (in alphabetical order). I hope you enjoy.
Continue reading “Six Epic Video Game Music Tracks”
Recently I picked up the magazine The 100 Greatest Graphic Novels of All Time! magazine from Future Publishing. I thought it’d be interesting to go through the magazine and see which ones I’d read and which ones I needed to. The magazine was very well written with some really thoughtful commentary on the books presented within resulting in my “to read” list gaining quite a few additions.
While the magazine covered many great graphic novels – and indeed you’d need a slew of magazines to cover all the graphic novels that you should read in a lifetime – there were of course a few of my personal favourites left off. Thus, I thought I’d write up my own list.
Continue reading “The 10 Best Graphic Novels NOT in the 100 Greatest List”
After two years, I’ve returned to The Cavern.
In 2003 Cyan Worlds, creators of the mega-hit video game Myst, released Uru: Ages Beyond Myst. It was planned to me a truly cooperative MMO where players would help each other solve puzzles and continue the story begun in the five titles that made up the main series.
Sadly, it was not to be. In 2008 the game was taken off-line; lack of subscribers being the main reason sighted for its downfall.
Continue reading “Journal of Lehnah”