Lemmings is one of the greatest puzzle games ever made. It’s easy to learn but hard to master, yet if you weren’t a gamer in the 80s or 90s there’s a good chance you’ve never heard of Lemmings, much less played it.
Thankfully that can now change thanks to developers Sad Puppy who have released a reboot of the classic series to smart-devices.
Continue reading “Lemmings Is Finally on Smartphones”
I’ve never had an instance of what could be described as “fanboy rage.” Sure, I’ve been disappointed by things such as Galactus being turned into a cloud or slightly disgusted by the utterly tone-deaf 2016 Ghostbusters film.
But full on rage? No, never. Until about a week ago.
When Paramount Pictures revealed their first glimpse at how Sonic the Hedgehog will look on their upcoming movie based upon the character, a rage enveloped me the likes of which I had never known.
For those who may not be aware, Shenmue is a game originally released for the Sega Dreamcast in 1999. An early example of an open world game, it was incredibly innovative for its time. Recently, Shenmue creator Yu Suzuki announced that the long awaited Shenmue III was finally being developed. To celebrate, the original two games have been re-released on modern consoles and PC.
I played Shenmue for the first time when it originally came out on the Dreamcast, but 14-year old me was never able to get past the early parts of the game’s closing act. Hopefully, with age and wisdom, the re-release would afford me the chance to finally see the game’s end.
Continue reading “Finally, After 20 Odd Years, I’ve Completed Shenmue!”
As I mentioned in my previous post, I recently had published my first article for collector’s website Gemr.com, The History of Mighty Max. As a kind of follow-up to that article, I thought I’d write up a small article here about why I love Max so much and why it’s one of the toys that made me.
Continue reading “Mighty Max Article Follow Up”
Sonic Mania was a huge success when it came out, and the recent release of Sonic Mania Plus has been just as successful. Indeed, the “main” Sonic game to have been released just after Mania, Sonic Forces, has been all but completely overshadowed by the reaction to Sonic Mania.
If you’re reading this you probably have a bit of an idea of the story behind Sonic Mania and its Plus expansion, but if you don’t check out the below video from DidYouKnowGaming.
So, Sonic Mania was made by fans. Hugely talented fans who had years of experience developing 2D Sonic games and were hired by SEGA, sure, but fans nonetheless. The irony that the “highest rated Sonic game in 25 years” – a line SEGA itself has been using in its promotion of the game – was made by fans has not been lost on the wider Sonic community.
Continue reading “What Could Sonic Mania’s Success Mean For Modern Sonic?”