My third article for Gemr.com is up. This one looks at five characters/ franchises that deserve the have their own Pop Vinyl or Hard Candy figures from Funko. Hope you enjoy. 😀
My second article for collector website Gemr.com went live recently. This one was an absolute pleasure to write as it looks at the history of my personal favourite comics hero, The Phantom.
The article takes a bit of a different tact than most “history of…” articles thought in that it doesn’t just recount how the series came to be and where it is today, but rather the impact it had on the people who read it and how that in turn influenced their culture and the character himself!
Lots of research went in to this, so if you take a moment to read it (pleas do) I hope you enjoy it.
Since moving to the UK I’d not really had anywhere to play Magic: The Gathering. In Australia I would go at least once a week – but often twice a week – to my local game store to play with fellow geeks. Be it an official event such as Friday Night Magic or just casual games it was always a lot of fun and something I truly missed in coming to the UK.
However, since my wife and I moved from Oxford to Hampshire, I’ve been spoilt with the choice of two game shops right near me, both of which put on Magic events. Well, this week I attended my pick of the two’s FNM, which for reasons I can’t quite remember they hold on a Wednesday.
I thought I might try something with this post; start a monthly summary of everything collecting related that’s happened in the last month. I thought it’d be a good way to look back at what I’ve picked up, what I’ve written, read, played and experienced in the world of collecting. So, without further ado lets begin…
Continue reading “The Wrap Up – August, 2018”
For those who may not be aware, Shenmue is a game originally released for the Sega Dreamcast in 1999. An early example of an open world game, it was incredibly innovative for its time. Recently, Shenmue creator Yu Suzuki announced that the long awaited Shenmue III was finally being developed. To celebrate, the original two games have been re-released on modern consoles and PC.
I played Shenmue for the first time when it originally came out on the Dreamcast, but 14-year old me was never able to get past the early parts of the game’s closing act. Hopefully, with age and wisdom, the re-release would afford me the chance to finally see the game’s end.
For roughly a year I’ve been cataloguing my collection at Gemr.com, a social network of sorts for collectors. Well, about a month ago I was given the opportunity to contribute to their blog and today that contribution has gone live!
It takes the form of an (I like to think exhaustive) article on the history of my favourite ever toy line, Mighty Max.
I’ve very humbled to be given the chance to put my writing out there on a (much) larger platform than this humble blog, so please take a moment to head on over and give the article a read!
Recently I picked up the magazine The 100 Greatest Graphic Novels of All Time! magazine from Future Publishing. I thought it’d be interesting to go through the magazine and see which ones I’d read and which ones I needed to. The magazine was very well written with some really thoughtful commentary on the books presented within resulting in my “to read” list gaining quite a few additions.
While the magazine covered many great graphic novels – and indeed you’d need a slew of magazines to cover all the graphic novels that you should read in a lifetime – there were of course a few of my personal favourites left off. Thus, I thought I’d write up my own list.
Variant covers for comic book issues have been a staple of the industry for some time now. The first comic book to have a variant cover was 1986’s The Man of Steel #1. While there were technically variants before this, they were all due to small differences such as distributor logo. Man of Steel #1 was the first to receive variant artwork, which is what variants are mostly known for nowadays.
Variants played something of a not unsubstantial role in the “spectator boom” of comics in the 1990’s. There are a lot of pieces to the spectator boom puzzle which I won’t go into here, but if you’re interested you can read this great article by Michael McCallum on ComicBooked.com.
To give a brief history of the boom, people suddenly got the idea that buying a comic and holding on to it for 10, 20, or 50 years would eventually put their kids through university or pay off their house. Big firms such as the Wall Street Journal and the New York Times wrote articles about the possible future value of these once unpalatable items and so people started buying comics by the armful.
If you play and/or collect any kind of collectible card game (CCG) chances are storage is an issue. After you start building up your collection into the thousands figuring out where to put them all will be one of your biggest concerns.
I’ve been playing Magic: The Gathering for around four years now and I’ve amassed a collection of 12,500+ cards. Throughout this time I’ve tried many different methods of storing them and while some worked, others didn’t. In this article I’ll go through what some of those were and how I found them.
Recently I had let go of my first love; comic books. I had been reading comics pretty much continuously for 24 years, most of that with a monthly standing order at my local comic store. Comics were my favourite hobby, my addiction. When something is that big a part of your life for that long a time it is very hard to let go. However, I was not prepared to give up on the comic book medium completely. No, siree! If monthly comics were no longer practical, then I was going to do the next best thing; I was going to move to collected editions!
However, it was not just a quick switch. I had to prepare! Remember, this was a 24 year habit I was moving away from. Certain “i”s had to be crossed and “t”s needed to be dotted. Here’s what I did to ready myself for the big change.