Continuing with a list, counting down, of my top 50 video games. If you missed it, you can read part one HERE.Continue reading “My Top 50 Video Games, Pt. 2”
A while ago I came across a blog that listed the writer’s top 100 favorite comic stories. I was struck by the idea and how hard it must have been to compile. Generally with these kinds of things once I’m past five everything is somewhat interchangeable. However, I also saw the merit in a project like this; it would force you to evaluate why you like something and what makes a thing important to you.
While I’m not sure I could whittle my favorite comic stories down to a list of 100, I thought I could probably manage a list of my top 50 video games. So, I set out to compile such a list. It was, as I had assumed, a tricky job. Many titles were added and removed and more still had their placement changed several times. However, I’m pretty happy with how the final list has turned out.Continue reading “My Top 50 Video Games, Pt 1 – UPDATED”
My Mum and Dad recently digitised all our old family photo and among them was this pearler from our first visit to Sega World, Sydney. Not sure exactly how old I am here, probably somewhere between 10 and 13. I remember the trip though it was fantastic, though!
A few years ago I wrote an article for RetoCollect.com entitled Remembering Sega World, Sydney which recounted the various rides and attractions at the park as well as the story surrounding it’s sad closure. If you’d like to know more about the park, please give it a read. 😀
As you may have gathered if you’ve looked through the blog at all, I’m something of a retro game fan. I grew up playing the Sega Master System and Mega Drive and had a Dreamcast before Sega moved to being a third party developer. I even owned a Saturn and Game Gear in there somewhere.
Still being a big Sega fan I love being able to replay these games, but it can be a little hard or inconvenient to do so. The original hardware is tricky to get to work perfectly on modern TVs (remember, this tech is 30 odd years old) and original games can go for insane prices. While it can be easy enough to set up an emulator on a PC, a PC isn’t really something you can just whip out for a quick game of Dr. Robotnik’s Mean Bean Machine.
I thought I might try something with this post; start a monthly summary of everything collecting related that’s happened in the last month. I thought it’d be a good way to look back at what I’ve picked up, what I’ve written, read, played and experienced in the world of collecting. So, without further ado lets begin…
Continue reading “The Wrap Up – August, 2018”
For those who may not be aware, Shenmue is a game originally released for the Sega Dreamcast in 1999. An early example of an open world game, it was incredibly innovative for its time. Recently, Shenmue creator Yu Suzuki announced that the long awaited Shenmue III was finally being developed. To celebrate, the original two games have been re-released on modern consoles and PC.
I played Shenmue for the first time when it originally came out on the Dreamcast, but 14-year old me was never able to get past the early parts of the game’s closing act. Hopefully, with age and wisdom, the re-release would afford me the chance to finally see the game’s end.
Sonic Mania was a huge success when it came out, and the recent release of Sonic Mania Plus has been just as successful. Indeed, the “main” Sonic game to have been released just after Mania, Sonic Forces, has been all but completely overshadowed by the reaction to Sonic Mania.
If you’re reading this you probably have a bit of an idea of the story behind Sonic Mania and its Plus expansion, but if you don’t check out the below video from DidYouKnowGaming.
So, Sonic Mania was made by fans. Hugely talented fans who had years of experience developing 2D Sonic games and were hired by SEGA, sure, but fans nonetheless. The irony that the “highest rated Sonic game in 25 years” – a line SEGA itself has been using in its promotion of the game – was made by fans has not been lost on the wider Sonic community.
While I said in my previous post that I didn’t actually mind Sonic Forces, there is no avoiding the fact that it just has not been a hit with the vast majority of Sonic The Hedgehog fans or gaming fans/ professionals in general. This has resulted in a lot of people asking “what’s next” for the Sonic franchise, myself included.
In my reading of various fans opinions of what the next move for Sonic could be I came across several incredibly interesting videos by fans Billiam and TheKazeblade on YouTube. While all of their videos are well worth a watch, they made two points that really struck out at me;
- Sonic is – and has always been – reactionary. (Billiam)
- The Sonic franchise is now so fractured that the brand identity is at risk of becoming completely obscured. (TheKazeblade)
Billiam and TheKazeblade were making their points in regards to gameplay decisions and designs throughout the Sonic franchise since (roughly) Sonic Adventure. Let’s take a look at those points a little more deeply.
Last night I finished the main story portion of Sonic Forces, and you know what? I rather enjoyed it!
Given the amount of negativity surrounding the game within the Sonic fan community I expected Forces to be at best another Lost World, at worst another Sonic ‘06 (not that I’ve actually played that one). Instead, I found it to be somewhere between “above average” and “pretty good.” A solid 7 out of 10 I’d say.
Something I used to collect pretty passionately was retro video games.
My focus was on Sega, particularly the Mega Drive (or “Genesis” to any Americans) and their last console, the Dreamcast. I also had a few Master System games that I could play via the Master Converter and tried the Saturn out for a little while but never really go on with it.
Anyway, at the height of my retro collecting I had six consoles (multiples of some) and around 150 games. It was a lot of fun playing the older games and the magazine Retro Gamer fulled my desire to get more.