I didn’t do too well with my plans of posting a monthly wrap-up, so I thought that maybe I’d try something a little more manageable; a wrap up of the year that was.
2018 was quite a year for me personally. My wife and I moved from one city to another, I finally made the decision to get out of teaching and into another profession which, after roughly five months of very little work, happened. And I’m so much happier because of it. Oh, and I started getting paid to write articles on geeky stuff for Gemr.com. Awesome!
Continue reading “2018 Wrap Up”
Sonic Mania was a huge success when it came out, and the recent release of Sonic Mania Plus has been just as successful. Indeed, the “main” Sonic game to have been released just after Mania, Sonic Forces, has been all but completely overshadowed by the reaction to Sonic Mania.
If you’re reading this you probably have a bit of an idea of the story behind Sonic Mania and its Plus expansion, but if you don’t check out the below video from DidYouKnowGaming.
So, Sonic Mania was made by fans. Hugely talented fans who had years of experience developing 2D Sonic games and were hired by SEGA, sure, but fans nonetheless. The irony that the “highest rated Sonic game in 25 years” – a line SEGA itself has been using in its promotion of the game – was made by fans has not been lost on the wider Sonic community.
Continue reading “What Could Sonic Mania’s Success Mean For Modern Sonic?”