My Mum and Dad recently digitised all our old family photo and among them was this pearler from our first visit to Sega World, Sydney. Not sure exactly how old I am here, probably somewhere between 10 and 13. I remember the trip though it was fantastic, though!
A few years ago I wrote an article for RetoCollect.com entitled Remembering Sega World, Sydney which recounted the various rides and attractions at the park as well as the story surrounding it’s sad closure. If you’d like to know more about the park, please give it a read. 😀
This weekend was the second Comic Con in Portsmouth, England. Last year’s con was a huge success and sold out, so it wasn’t a surprise that a second was announced. This year, however, the organisers made sure to make it bigger and better!
Continue reading “Portsmouth Comic Con, 2019”
I didn’t do too well with my plans of posting a monthly wrap-up, so I thought that maybe I’d try something a little more manageable; a wrap up of the year that was.
2018 was quite a year for me personally. My wife and I moved from one city to another, I finally made the decision to get out of teaching and into another profession which, after roughly five months of very little work, happened. And I’m so much happier because of it. Oh, and I started getting paid to write articles on geeky stuff for Gemr.com. Awesome!
Continue reading “2018 Wrap Up”
I’ve never had an instance of what could be described as “fanboy rage.” Sure, I’ve been disappointed by things such as Galactus being turned into a cloud or slightly disgusted by the utterly tone-deaf 2016 Ghostbusters film.
But full on rage? No, never. Until about a week ago.
When Paramount Pictures revealed their first glimpse at how Sonic the Hedgehog will look on their upcoming movie based upon the character, a rage enveloped me the likes of which I had never known.
Another of my articles for Gemr.com recently went live. This one looks at various anthropomorphic video game characters that tried to cash in on the success of Sonic the Hedgehog. Some were good, some were bad, but all are wroth noting. Of course, the article doesn’t cover all of them, that would be nigh impossible, but I tried to have a decent cross section of characters.
This one was a lot of fun to research and write. I do enjoy these lighter articles and I’ve a similar one coming up sometimes next month. Please do take a look and let me know what you think.
Read the full article HERE.
P.S. I’ve added a Writings page to the site which lists, funnily enough, the various writings of mine that have appeared on several websites. It’s not 100% complete yet as I’ve not added the stuff I did while running ChonicleChamber.com. Everything else is there though. You can access it via that site’s main menu.
I thought I might try something with this post; start a monthly summary of everything collecting related that’s happened in the last month. I thought it’d be a good way to look back at what I’ve picked up, what I’ve written, read, played and experienced in the world of collecting. So, without further ado lets begin…
Continue reading “The Wrap Up – August, 2018”
Sonic Mania was a huge success when it came out, and the recent release of Sonic Mania Plus has been just as successful. Indeed, the “main” Sonic game to have been released just after Mania, Sonic Forces, has been all but completely overshadowed by the reaction to Sonic Mania.
If you’re reading this you probably have a bit of an idea of the story behind Sonic Mania and its Plus expansion, but if you don’t check out the below video from DidYouKnowGaming.
So, Sonic Mania was made by fans. Hugely talented fans who had years of experience developing 2D Sonic games and were hired by SEGA, sure, but fans nonetheless. The irony that the “highest rated Sonic game in 25 years” – a line SEGA itself has been using in its promotion of the game – was made by fans has not been lost on the wider Sonic community.
Continue reading “What Could Sonic Mania’s Success Mean For Modern Sonic?”
Far from their humble beginnings in the 70’s, video games are now a huge, gigantic, megalithic industry. However, while everyone seems obsessed with frame rates and graphical power and mega-huge open worlds to explore, something I feel has been criminally ignored is video game music.
While it’s widely accepted how important music is to film, there doesn’t seem to be the same appreciation for music in video games. Despite this, developers spend a great deal of time, effort and money to ensure the music for their games is top notch. Music really helps built atmosphere in a game, just as it does in film and TV. Be it a horror, action, puzzle or platformer game, music is often the unsung hero.
Thus, I thought that for this entry of Collectorized I’d share a few of my favourite pieces of video game music (in alphabetical order). I hope you enjoy.
Continue reading “Six Epic Video Game Music Tracks”
Variant covers for comic book issues have been a staple of the industry for some time now. The first comic book to have a variant cover was 1986’s The Man of Steel #1. While there were technically variants before this, they were all due to small differences such as distributor logo. Man of Steel #1 was the first to receive variant artwork, which is what variants are mostly known for nowadays.
Variants played something of a not unsubstantial role in the “spectator boom” of comics in the 1990’s. There are a lot of pieces to the spectator boom puzzle which I won’t go into here, but if you’re interested you can read this great article by Michael McCallum on ComicBooked.com.
To give a brief history of the boom, people suddenly got the idea that buying a comic and holding on to it for 10, 20, or 50 years would eventually put their kids through university or pay off their house. Big firms such as the Wall Street Journal and the New York Times wrote articles about the possible future value of these once unpalatable items and so people started buying comics by the armful.
Continue reading “The Issue With Variants”
While I said in my previous post that I didn’t actually mind Sonic Forces, there is no avoiding the fact that it just has not been a hit with the vast majority of Sonic The Hedgehog fans or gaming fans/ professionals in general. This has resulted in a lot of people asking “what’s next” for the Sonic franchise, myself included.
In my reading of various fans opinions of what the next move for Sonic could be I came across several incredibly interesting videos by fans Billiam and TheKazeblade on YouTube. While all of their videos are well worth a watch, they made two points that really struck out at me;
- Sonic is – and has always been – reactionary. (Billiam)
- The Sonic franchise is now so fractured that the brand identity is at risk of becoming completely obscured. (TheKazeblade)
Billiam and TheKazeblade were making their points in regards to gameplay decisions and designs throughout the Sonic franchise since (roughly) Sonic Adventure. Let’s take a look at those points a little more deeply.
Continue reading “Does Sonic Need A Reboot?”