Lemmings is one of the greatest puzzle games ever made. It’s easy to learn but hard to master, yet if you weren’t a gamer in the 80s or 90s there’s a good chance you’ve never heard of Lemmings, much less played it.
Thankfully that can now change thanks to developers Sad Puppy who have released a reboot of the classic series to smart-devices.
Continue reading “Lemmings Is Finally on Smartphones”
I didn’t do too well with my plans of posting a monthly wrap-up, so I thought that maybe I’d try something a little more manageable; a wrap up of the year that was.
2018 was quite a year for me personally. My wife and I moved from one city to another, I finally made the decision to get out of teaching and into another profession which, after roughly five months of very little work, happened. And I’m so much happier because of it. Oh, and I started getting paid to write articles on geeky stuff for Gemr.com. Awesome!
Continue reading “2018 Wrap Up”
Originally this article was just going to be about the history of the Myst series which, as you’ll know if you’ve followed this blog at all, is one of my favorite video game series of all time.
However, as I researched the game I realised that it would be much more interesting to look at both Myst and Doom, two games that came out the same year and had a huge amount of influence on the videogame medium, even though they couldn’t be any more different.
Hope you enjoy the article.
Another of my articles for Gemr.com recently went live. This one looks at various anthropomorphic video game characters that tried to cash in on the success of Sonic the Hedgehog. Some were good, some were bad, but all are wroth noting. Of course, the article doesn’t cover all of them, that would be nigh impossible, but I tried to have a decent cross section of characters.
This one was a lot of fun to research and write. I do enjoy these lighter articles and I’ve a similar one coming up sometimes next month. Please do take a look and let me know what you think.
Read the full article HERE.
P.S. I’ve added a Writings page to the site which lists, funnily enough, the various writings of mine that have appeared on several websites. It’s not 100% complete yet as I’ve not added the stuff I did while running ChonicleChamber.com. Everything else is there though. You can access it via that site’s main menu.
For those who may not be aware, Shenmue is a game originally released for the Sega Dreamcast in 1999. An early example of an open world game, it was incredibly innovative for its time. Recently, Shenmue creator Yu Suzuki announced that the long awaited Shenmue III was finally being developed. To celebrate, the original two games have been re-released on modern consoles and PC.
I played Shenmue for the first time when it originally came out on the Dreamcast, but 14-year old me was never able to get past the early parts of the game’s closing act. Hopefully, with age and wisdom, the re-release would afford me the chance to finally see the game’s end.
Continue reading “Finally, After 20 Odd Years, I’ve Completed Shenmue!”
Sonic Mania was a huge success when it came out, and the recent release of Sonic Mania Plus has been just as successful. Indeed, the “main” Sonic game to have been released just after Mania, Sonic Forces, has been all but completely overshadowed by the reaction to Sonic Mania.
If you’re reading this you probably have a bit of an idea of the story behind Sonic Mania and its Plus expansion, but if you don’t check out the below video from DidYouKnowGaming.
So, Sonic Mania was made by fans. Hugely talented fans who had years of experience developing 2D Sonic games and were hired by SEGA, sure, but fans nonetheless. The irony that the “highest rated Sonic game in 25 years” – a line SEGA itself has been using in its promotion of the game – was made by fans has not been lost on the wider Sonic community.
Continue reading “What Could Sonic Mania’s Success Mean For Modern Sonic?”
Far from their humble beginnings in the 70’s, video games are now a huge, gigantic, megalithic industry. However, while everyone seems obsessed with frame rates and graphical power and mega-huge open worlds to explore, something I feel has been criminally ignored is video game music.
While it’s widely accepted how important music is to film, there doesn’t seem to be the same appreciation for music in video games. Despite this, developers spend a great deal of time, effort and money to ensure the music for their games is top notch. Music really helps built atmosphere in a game, just as it does in film and TV. Be it a horror, action, puzzle or platformer game, music is often the unsung hero.
Thus, I thought that for this entry of Collectorized I’d share a few of my favourite pieces of video game music (in alphabetical order). I hope you enjoy.
Continue reading “Six Epic Video Game Music Tracks”
While I said in my previous post that I didn’t actually mind Sonic Forces, there is no avoiding the fact that it just has not been a hit with the vast majority of Sonic The Hedgehog fans or gaming fans/ professionals in general. This has resulted in a lot of people asking “what’s next” for the Sonic franchise, myself included.
In my reading of various fans opinions of what the next move for Sonic could be I came across several incredibly interesting videos by fans Billiam and TheKazeblade on YouTube. While all of their videos are well worth a watch, they made two points that really struck out at me;
- Sonic is – and has always been – reactionary. (Billiam)
- The Sonic franchise is now so fractured that the brand identity is at risk of becoming completely obscured. (TheKazeblade)
Billiam and TheKazeblade were making their points in regards to gameplay decisions and designs throughout the Sonic franchise since (roughly) Sonic Adventure. Let’s take a look at those points a little more deeply.
Continue reading “Does Sonic Need A Reboot?”